Odyssos Studios / Press materials
Ride the wind.
Find your own way.
A single-player wind-sail and kite surfing game.
Carve dunes, link tricks and explore the ruins beyond the next ridge.
Screenshots, logos, artwork, captions and a fact sheet.
The cinematic trailer is available separately.

A landscape to ride.
Lone Sands is about choosing a route through the world. A wind-sail or kite pulls your board across dunes, ocean swells, snow and ice. Launch from a crest, glide on an air current, and carry a chain of tricks into the next stretch of terrain.
Explore ancient ruins, step off the board, change your rider's outfit and equipment, or stop to frame a scene in photo mode. An atlas records the places you discover. There is no quest chain directing the ride.
The planned demo
The demo is a bounded dune region with the normal riding mechanics, wardrobe, atlas and photo mode, without a time limit. The wider ocean, frozen landscapes and other realms are full-game content.
Development status
Controller and keyboard/mouse flows are implemented. Device-specific compatibility and minimum-hardware testing are in progress. Further platform releases and Steam Deck verification have not been announced.
For coverage
Files, ready to use.
In-engine captures
Through the world.
Download an image at its original resolution. Captions distinguish normal riding and photo mode; these are full-game views, not a promise that every location appears in the demo.
Cinematic showcase
A wider view.
The showcase includes the full game's landscapes. It is a cinematic trailer, not a performance benchmark or a continuous capture of the playable demo.
Odyssos Studios
For stories,
streams and questions.
Adam Bandel / adam@odyssos.com
Player support / contact@odyssos.com
About the studio
Odyssos Studios is Adam Bandel's independent publishing studio. Lone Sands and Horizon of Steel are separate projects under the studio.
Asset use
These materials are provided for articles, reviews, videos and other coverage of Lone Sands. Please identify the game and credit Odyssos Studios. Contact Adam for review access, interviews or questions about asset use.
AI disclosure
The soundtrack was created with AI music tools. AI-generated character concept images were used during visual development, and AI assistance is used in development and copy drafting. The world and characters render in real time; the game does not use generative AI while you play.





